﻿/**
* ...
* @author alijayameilio
*/

package particling.force;

class Force 
{
	
	public var x:Float;
	public var y:Float;
	
	public var active:Bool;
	
	public var power:Float;
	
	private function new(__x:Float, __y:Float, __power:Float) 
	{
		x = __x;
		y = __y;
		power = __power;
	}
	
	public function getXForce(__xPos:Float, __yPos:Float):Float
	{
		var xForce = 0;
		return xForce;
	}
	public function getYForce(__xPos:Float, __yPos:Float):Float
	{
		var yForce = 0;
		return yForce;
	}
	
}